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Hi all, I'm Clactic!

Thank you so much for stopping by.  Over the past few months I've been working really hard at trying to develop a simple, but fun game to play on the playdate.  Now let me introduce to you Space Escape...

Dodge asteroids and pass through Warp Rings! Use the Crank to maneuver up and down out of harm's way.  By traveling through the Warp Rings, time and space remain stable, but if you miss one, reality will slowly begin to speed up and survival becomes increasingly difficult.  Spoiler Alert: there is no Escape from Space!

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Click download now to get access to the following files:

SpaceEscape_201.pdx.zip 6 MB

Development log

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Hey there!

Some folks in the Hello Playdate Podcast discord were having issues side loading your game via the Playdate website, so I took a look and noticed that your game's bundleId is "com.organization.package". That value should be unique, like "com.clactic.escape".

The likelyhood of another game already being on someone's device (and those folks have a LOT of games) with that same bundle id is apparently pretty high, and it causes a name collision that prevents the Playdate from seeing it as a new game (since your build number is 1) if a game with that bundleId already exists on the device. A worse case scenario would be that if your build number was higher than the game that was already installed, your game would overwrite it. 


I verified that this was the problem with someone who was unable to sideload by changing the bundleId myself and having them try it, and that solved their problem.


I figured you'd want to know!

Hey! Thanks so much for the heads up.  Much appreciated! What you described totally makes sense and now I've updated and uploaded the fix.  


Thanks again for taking the time to let me know!